He is one of the few people aware of Saitama's power and is currently aiming to become just as powerful as him.
Zombieman has short, scruffy black hair, red eyes, and pale skin. He wears a worn out, open gray trench coat over his black singlet, with tan stitched pants and a thick brown belt. He has belts wrapped around his body under his coat and wears tanker boots. He sometimes smokes a cigarette. Zombieman has a Y shaped scar on his chest that he can't heal.
Zombieman appears to be bothered by the peculiarities of the Hero Association meeting, noting that the heroes do not look very cooperative and hiding his annoyance at Pig God's continued consumption. He is unusually sensitive to the death of a human. Zombieman is stated to be nihilistic, possibly due to the fact that he has "died" several times, therefore he is always calm. In addition, he prefers to work as a lone wolf and dislikes gathering, although he still respects common courtesy. It is possible that his bleak view of the world and his nihilistic behavior comes from all the years of experimentation in the house of evolution and his immortality. Moreover, he rarely talks about his past. Despite his bleak view of the world, he is a fairly forgiving individual who does not hold onto a grudge when there isn't a point in pursuing it.
He is also shown to be a rather smart individual, with detective-like thinking, and knows when he cannot win a fight, such as when he fought against Homeless Emperor.
After witnessing Saitama defeat Garou, it is revealed that he wants to become stronger, and begs Dr. Genus to help break his limiter and become as strong as Saitama, hinting at a possible inferiority complex which stems from his over-reliance on his regenerative abilities and his rather weak physical abilities in comparison to other S-class heroes.
Abilities and Powers
Being a S-Class hero, it can be assumed that Zombieman is very powerful. It is stated that the flowers of blood and slaughter blossom wherever he goes. However, in terms of destructive power and physical capabilities, he is rumored to be one of the weakest S-Class heroes. He himself admits that his physical abilities aren't his forte.
Physical AbilitiesRegeneration: Described as "a man that even in death cannot die", Zombieman possesses one of the best regeneration capabilities in the series. He is able to regenerate any part of his body no matter how severe the injury is, and he was able to heal his broken arms in an instant. He can keep on moving even without his head or innards. He needs only a few minutes to recover from an extremely mutilated state and regrow his left arm. His regeneration is so fast that one of Pureblood's bats was unable to escape before Zombieman fully healed. However, his regeneration does not give Zombieman full immortality, as he will die if he is reduced to mincemeat. Virtual Genocide System's (VGS) simulations show that Zombieman is capable of withstanding an onslaught from Carnage Kabuto and regenerate from just a head, although Genos believes the data is somewhat unreliable due to Zombieman's unusual body.
Immeasurable Endurance: Zombieman got famous from one fight against a monster that lasted 140 hours. Virtual Genocide System's (VGS) simulations show that Zombieman is capable of withstanding an onslaught from Carnage Kabuto, which lasts a whole week, although Genos believes the data is somewhat unreliable due to Zombieman's unusual body. Zombieman defeated Pureblood despite suffering the pain of about 200 lethal wounds in 30 minutes. What's even more impressive is that even when he's weakened and in the process of regenerating, he manages to slay the 30 monsters that were watching the battle between Zombieman and Pureblood and still remain standing.
Immeasurable Stamina: Zombieman has an incredible threshold for extensive physical activity, displaying one of the most impressive feats of stamina in the series and being able to fight for hours on end while his expedient recovery rate handles the more serious of injuries he suffers. He is the only hero besides Saitama to have shown capabilities of nonstop fighting despite injuries and tiredness. Despite saying that he was exhausted with his fight against Pureblood, he still took his time to kill the remaining monsters and carry the onslaught to other monsters in the room, even with 200 lethal wounds.
Enhanced Strength: Zombieman is capable of killing a Demon-level monster with his own strength in a timely manner. He was also strong enough to bend a thick steel bar with his bare hands.
Enhanced Speed: Zombieman can somewhat match the speed of a vampire that can catch bullets, although there were several times in which Pureblood caught him by surprise.
Peak-Human Durability: Despite his feeble body, Zombieman possesses such staying power that he can withstand multiple fatal injuries without keeling over. Though this in no small way makes him more resilient than an average human, as he can barely utilize higher grade artillery when firing his guns without breaking his arms with every discharge. In spite of this he's well off enough to survive Homeless Emperor's explosive cores without completely vaporizing. He was also able to move, speak and think normally after being hit by the mysterious being's explosions.
Expert Hand-to-Hand Combatant: When not relying on his long-ranged weapons, Zombieman engages in close quarters combat. Virtual Genocide System's (VGS) simulations show that Zombieman can find a way to kill Carnage Kabuto with a counter attack after the monster exhausted himself. By his own admission, fighting is not his forte. He seems to possess a decent amount of skill during close-quarters combat, as he defeated Pureblood, a Vampire capable of easily catching bullets.
Swordsman: Zombieman has been shown wielding two machetes (which can be seen as swords) at the same time against Pureblood. He is also capable of wielding a machete in one hand and an axe in the other.
Marksman: Zombieman is shown using various handguns with some proficiency.
He was also able to subdue Homeless Emperor with his bare hands, although Homeless Emperor's physical abilities are very weak in comparison to other Dragon level monsters.
Proficient Detective: Zombieman has been shown to have some skills in investigation, as he was able to locate Dr. Genus with little information to work with. Zombieman states that undercover work is his specialty, which includes scouting, spying, and investigating monster-infested areas.
Trench Coat: Zombieman's trench coat possesses special properties allowing him to carry a lot of various weapons with him at all times.
- Quick Draw Sleeve Gun System: Zombieman possesses a hidden gun supply system tucked within the forearms of his coat. He uses them to procure extra firearms in the heat of battle.
- Desert Eagle: Zombieman's signature handgun. Zombieman wields a black desert eagle. The Desert Eagle has Zombieman's experiment subject number, 66, engraved on the gun's frame on the right side. He'll often make use of two of them when dealing with heavy infantry, and can exchange regular ammo with heavier caliber ammunition which carry greater stopping power at the cost of greater recoil that will break his limbs.
- S&W 500: Zombieman possesses a black S&W 500 revolver. The S&W 500 revolver has Zombieman's experiment subject number, 66, engraved on the gun's frame on the right side. He has not thus far utilized it in combat.
- Beretta: Zombieman wields a black Pietro Beretta 9mm. Like his revolver, he has not utilized this weapon in combat.
- Glock: Zombieman keeps a Glock pistol concealed inside his own body as a last resort. He procures the pistol after his other weapons are destroyed by Homeless Emperor.
- Long-bearded Axe: Zombieman's favored melee weapon. Zombieman has been witnessed using a long bearded axe as one of his primary weapons. The axe has a wooden handle and a larger blade than most axes. It greatly resembles axes used in battles in the Viking Era. He is shown wielding it when confronting Dr. Genus.
- Machetes: Zombieman was seen using two slightly curved machetes that he carries on his back under his coat.
- Cigarette Pack: Although not used for battle, Zombieman carries a pack of cigarettes and will smoke when he has the time as a way to relax.
- ONE has said that there is a rumor that he is the physically weakest among the S-Class heroes.
- ONE has said that it would be difficult for Zombieman to defeat Deep Sea King.
- Pureblood notes that Zombieman's blood tastes terrible, so much so that he found it almost impossible to swallow.
- According to the databook:
- In the webcomic, Zombieman needs 3 minutes to recover from 200 fatal injuries and 15 minutes to recover a cut off arm completely. However, in the manga, his regenerative abilities appear to be faster than in the webcomic.
- He is a smoker.