User:Damage3245/Sandbox

Human Garou= Prior to his hero hunt, Garou was Bang's best disciple and was able to defeat all of his fellow students before being expelled by Bang. Garou's combination of genius martial art intellect and heightened physical attributes allowed him to defeat numerous heroes from the Hero Association and hardened criminals. During the ambush led by Death Galting, Garou claimed to have defeated nearly a hundred heroes.

He was able to defeat the Tank Topper Army single-handedly early in his hero hunt, including the A-Class hero Tanktop Vegetarian and even the S-Class hero Tanktop Master who was overwhelmed by Garou's superior technique.

Garou later challenged the S-Class hero Metal Bat, and compared him to an amateur fighter but admitted that had a single one of Metal Bat's strikes connected, he would have lost instantly.

Garou's advanced martial arts, which he learned from his former master Bang, grants him an advantage when fighting humans. He can use targeted thrusts at joints and vital spots in order to incapacitate physical functions and return counterattacks after anticipated his opponent's movements. However as a result of that, his fighting style becomes far less effective against beastly tactics and non-humanoid forms. This is proven when he is easily overwhelmed by Watchdog Man despite previously defeating two other S-Class heroes.

Physical Abilities
Immense Strength: Garou's strength is superhuman and on par with S-Class heroes. He is capable of ripping Blue Fire's arm off without too much difficulty. He is able to heavily injure Tanktop Master with a barrage. He is shown easily breaking Heavy Tank Loincloth's arm and knocking out multiple A-Class heroes with one strike each. Even in his weakened state, he defeats all of the A and B-class heroes led by Death Gatling with either a short barrage of punches or a single strike.

Immense Speed and Reflexes: Garou is able to quickly dodge a vast amount of Golden Ball's bullets from multiple directions. He can also dodge the bat swings from Metal Bat. However, he admits that he would lose to Flashy Flash's speed. Even in his weakened state, he was still fast enough to outmaneuver the group of A and B-class heroes and deflect Death Gatling's Death Shower. Later, Garou showed speed to the degree of being able to dodge and block Orochi's extremely fast attacks, while monsters who were watching were killed in an instant without realizing what hit them.

Immense Durability: Garou possesses immense durability. He's able to take multiple attacks from Tanktop Master and remain standing. He even survives an all-out assault from three Demon level monsters: Royal Ripper, Bug God, and Senior Centipede (webcomic-only). Even when he was severely weakened by Saitama and Watchdog Man's combined attacks, he was still able to combat the group of A and B-class heroes and tough out the pain. Even Shooter's poison arrows and Gun Gun's bullet hole didn't slow him down, as noted by Glasses. His durability also increases exponentially as he evolves, during his fight with Orochi, Gyoro Gyoro observes and comments how Garou is able to withstand Orochi's fire breathing attacks and punches like it's no big deal.

Immense Endurance and Stamina: Garou possesses an inhuman pain tolerance. He is able to continue fighting after suffering injuries which would normally incapacitate normal people, such as a beat-down from Tanktop Master. He does not flinch when Spring Mustachio's sword stabs through his hand. Moreover, after being weakened by multiple fights from the day before and suffering a fever, he managed to continue fighting multiple heroes at once and actually in fact defeated all of them using smart tactics and enduring all of the continuous pain. Even when being battered to a bloody pulp by both Bang and Bomb, arguably the two most powerful martial artists on the planet, slipping in and out of consciousness, and losing feeling in his arms, he was still able to persevere and create tremors in the ground, uproot a tree, and spin it at amazing speeds, to the utter shock of both Bang and Bomb. Additionally, Garou showed very little if not any pain when he was electrocuted by power lines, demonstrating high resistance to electricity. Later in his fight with Orochi, his body is pierced by one of Orochi horns and Garou is able to keep fighting Orochi, despite the visible hole in his torso and being brutally beaten by Orochi multiple times. Garou's endurance later evolves to a degree that he's able to withstand energy attacks from Overgrown Rover and Orochi in sequence without time to rest. Enhanced Senses: Garou is able to effortlessly sense the trajectory of bullets from Golden Ball's Golden Breakout, even in the dark. He can predict the movements of Metal Bat's Savage Tornado attack. He is also able to sense that people are watching him, as he realizes he is being watched by two monsters despite being engaged in battle against Metal Bat at the time. Moreover, he dodged Chain'n'toad's Ear Cutter, despite coming from a blind spot, just by instinct. It is also shown that his sense is sharp enough to enable him to deflect a barrage of shots from a Gatling gun flawlessly without letting a single shot hit him.

Accelerated Growth Rate: Garou's main attribute; in his first appearance at the Hero Headquarters, the human monster admits that S-Class heroes would be too much for him to handle. Shortly afterwards however, he is capable of fighting against and defeating the very same S-Class heroes, such as Tanktop Master, in physical combat. This ability is shown to be at work mid-combat too, as seen when he was on the verge of defeat at the hands of Bang and Bomb but was able to turn the tables quickly on them despite his extreme injuries and exhaustion.


 * Enhanced Adaptability: As a result of his increased growth rate, Garou shows remarkable adaptability in battle. Though his eyes were initially unable to track Golden Ball's projectiles in the dark alley where they fought, Garou's eyesight quickly adapted to the point where he could handle a barrage of ricocheted projectiles and deflect them with ease.


 * Accelerated Healing: Garou possesses an advanced healing factor, which explains why he was able to survive fights with fearsome monsters and powerful heroes despite being terribly injured. Garou's wounds absorb black matter from the air, spiral inward and close up. His healing is shown again after the fight with Overgrown Rover, in which his body recovers from the energy blasts and Orochi's piercing attacks.

Fighting Style
Master Martial Artist: Garou is an extremely skilled fighter, who adapts to combat and uses the advantage of the opponent's weak spots to give himself the upper advantage in fights. His learning ability (超学習能力, Chō Gakushū Nōryoku) allows him to learn countermeasures for other people's fighting styles, while making their fighting styles his own. He shows this ability against Tanktop Master, where he attacks his weak spots and quickly turns the tables. He also shows this unique ability in his fight with Metal Bat, where he comments that Metal Bat's attacks are getting predictable and weird. While fighting his opponents, Garou gains access to their fighting styles and techniques, simply by witnessing them once. Moreover, when fighting, Garou aims for the vital points and joints to make his opponents lose the ability to fight back very quickly. Furthermore, through analyzing his opponent's line of vision, posture, muscle tension, breathing, energy, movement patterns, and center of gravity he can almost perfectly predict his opponent's next movement. His prediction accuracy only improves as Garou becomes stronger.


 * Water Stream Rock Smashing Fist (流水岩砕拳, Ryūsui Gansai-ken): A martial art Garou learned from his former master, Bang. It is composed of a series of extremely fast and powerful punches that can take out an S-Class hero. Garou avoids using this style if possible, because it reminds him of Bang. Charanko describes the martial art as "leading enemies around the nose by moving like a calm stream, only to finish them off with a punch strong enough to smash great rocks like a raging river", implying that the Water Stream Rock Smashing Fist parallels real-life Tai Chi. The martial art can repel the attacks of his opponents, nullify them, or redirect them with twice the power. Furthermore, if in a crisis, the martial art has his body move on its own. However, this art is incomplete as Bang did not teach Garou how to fight against animal-like fighting styles, such as Watchdog Man's. Also, Superalloy Darkshine noted in his battle with Garou that Garou's Water Stream Rock Smashing Fist is inferior in comparison to Bang, even when Garou was in his evolved state, as Darkshine fought Bang one-on-one and got to see this technique first-hand. During the battle between Garou and Bang, Genos also notes the difference in skill being undeniable. Garou must make a conscious effort in order to use the techniques, but for Bang, it has become part of his very being.
 * Military Martial Arts (我流武術, Garyū Bujutsu): Based on Water Stream Rock Smashing Fist, this fighting style evolves freely during combat. This was first seen used against Heavy Tank Loincloth.
 * Tanktop Blow (タンクトップブロー, Tankutoppu Burō): Copied from Tanktop Master. Garou unbalances and distracts his opponent by striking the ground with tremendous force. He first uses this against Bang and Bomb. Garou uses Watchdog Man's movements.gif
 * Watchdog Man's movements: During his fight with Genos, Garou is shown to have been able to mimic the movement of Watchdog Man, moving around on all fours similar to a wild animal, in which he uses to catch Genos off guard and rip off his right arm.

Miscellaneous Abilities
Aura: Garou possesses a strong fear-inducing aura around him, which can cause his opponents to lose confidence in themselves.

Indomitable Will: One of Garou's defining traits and a factor that allows Garou to keep fighting, even when on the brink of death, is his sheer willpower. This will is evidenced throughout several battles between S-class heroes, such as during the battle between Garou, Bang and Bomb.

Poison Resistance: Garou shows a resilience against being poisoned as seen when he was hit with two poisoned arrows that would have ordinarily knocked him unconscious within minutes. Instead of succumbing, he continued to fight against the team of heroes facing him, and then went on to fight Genos, Bomb and Bang in rapid succession without showing any significant signs of being hampered by the poison in his system.

Massive Appetite: Garou is shown to have a massive appetite, as he can stuff himself with the full list of items on the menu of a restaurant in order to rejuvenate himself. Despite his toned body and slim physique, he is able to stuff down large meals and even chug an entire pitcher of water with a single gulp, showing his enhanced metabolism.
 * Carnivorous Consumption: Garou can consume flesh from monsters in order to regain his energy and vitality without any ill effects.


 * -|Half Monster Garou=

After fighting multiple A-Class heroes, and then Genos, Bang, and Bomb, Garou's evolution truly begins. His clothes merge with his body and he slowly transforms until only his face remains untouched. Due to being pushed to the brink of death and then overcoming it, his limiter starts to break.

By the time after he battles and bests Superalloy Darkshine, it is noted that his limiter is breaking, and afterwards, he feels like his "spirit" has been released from his body. He proclaims himself to be Disaster Level "God", and the bringer of the ominous future predicted by Shibabawa.

Physical Abilities
Explosive Growth Rate: As a result of appearing to break his limiter, Garou's abilities can increase immensely in a very short period of time. He likens this to the Fighting Spirit (気合い, Kiai) ability Metal Bat has. Garou's growth rate allowed him to easily kill Royal Ripper who before with Bug God had defeated Garou, and Garou went on to fight Overgrown Rover, Gyoro Gyoro and Orochi in rapid succession before being defeated.


 * Augmented Adaptability: Garou's ability to adapt to his opponent's fighting style is increased even further. After encountering Super Mouse, Showerhead and Unihorn, Garou was able to counter each of their individual attacks with ease and his experience from fighting Stinger allowed him to effortlessly deflect their combined attack. In his battle with Orochi, although Garou initially had diffiulty in evading just one of Orochi's horns, he quickly grew in speed allowing him to dodge all of Orochi's horns at once while maneavouring between the different levels of the Monster Association headquarters.


 * Psychic Resistance: Garou is capable of adapting to and overcoming Gyoro Gyoro's psychic powers, slowly breaking free of their restraints.


 * Heat Resistance: Garou is able to withstand Overgrown Rover's energy blasts at point-blank range and was noted by Gyoro-Gyoro to be able to endure the intense heat of Orochi's attacks that melted and exploded concrete.

Augmented Strength: Garou in this state is capable of defeating Royal Ripper with a single strike. After being awakened by Puri-Puri Prisoner, Garou could easily break the chains holding him and defeated the hero with a barrage of punches, breaking through his bristle armor. Garou's enormous strength convinced Puri-Puri Prisoner that even a fellow S-Class hero like Superalloy Darkshine would have difficulty facing him.

Augmented Speed and Reflexes: Garou is able to easily keep up with Overgrown Rover's attacks, and escape from his sight despite being bombarded with energy blasts. Over the course of his battle with Orochi, Garou was noted by Gyoro Gyoro to continually become even faster allowing him to dodge Orochi's attacks and blitz through weaker monsters with ease.

Augmented Durability: Garou can survive several point-blank attacks from both Overgrown Rover and Orochi, albeit the latter was trying not to kill him.

Enhanced Instincts: Garou is able to quickly discern the strength of his opponents by listening to the instinctual warning signals that his body sends him. He was able to intuitively determine that Overgrown Rover was a very dangerous monster, which led him to retreat.

Regeneration: Garou can heal very quickly, as he fully recovered his life threatening injuries from Royal Ripper in only a few hours. He also regenerated getting pierced through his stomach after Orochi’s extremely fast and flexible horn struck and left a big hole; he regenerated in a matter of minutes while dodging the Monster King's attacks. His body absorbs black matter from the air to close any wound.

Fighting Style

 * Abandonment (見切り, Mikiri): Garou removes all restriction that he had placed on his mind. When they are removed Garou's mobility, agility and maneuverability are heightened. During his fight with Orochi, after Garou used Abandonment, he was capable of using Whirlwind Iron Cutting Fist and Water Stream Rock Smashing Fist at the same time.


 * Garou using Whirlwind Iron Cutting Fist.pngWhirlwind Iron Cutting Fist (旋風鉄斬拳, Senpū Tetsuzan-ken): A martial art Garou absorbed from Bomb. This martial art style involves a powerful hand movement technique to create a razor sharp whirlwind pressure that chops the opponent into tiny pieces. The martial art then pushes the opponent back with various degrees of force depending on the proximity towards the eye of the whirlwind. The cutting pressure is also used in the martial art's kicks and is sharp enough to cut through stone. Garou first uses this against Royal Ripper.


 * Secret Combination: Cross Fang Dragon Slayer Fist (連携奧義 交牙竜殺拳, Renkei Ōgi: Kyōga Ryūsatsu-ken): A combination of the martial arts of Bang and Bomb. This technique is usually only achievable with two users, but Garou manages to reach a degree of mastery that allows him to use the combination without needing a second person. Has not been shown yet.
 * Heart-Blast Release Fist (爆心解放拳, Bakushin Kaihō-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Tiger Fang True Fist (虎牙烈真拳, Torakiba Retsu Shin-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Fire Dance Bullet Trail Fist (炎舞弾道拳, Homuramai Dandō-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Purgatory Abyss Fist (空虚深淵拳, Kūkyo Shin'en-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Lake-Breaking Ice River Fist (湖割氷河拳, Mizūmi Wari Hyōga-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Mountain Cordillera Road Fist (愚道山脈拳, Gudō Sanmyaku-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Ultimate Fist of the Yatagarasu (八咫烏極拳, Yatagarasu Kyoku-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Pressure Point Killer Fist (圧迫面殺拳, Appaku-men Ya-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Poisonous Ogre Fist (空鬼未毒拳, Sora oni mi Doku-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Lone Fist of Takanori (引弧隆盛拳, Hikuko Takamori-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Tanktop Tackle (タンクトップタックル, Tankutoppu Takkuru): Copied from Tanktop Master. He charges at his opponent, bulling them over with folded forearms. He uses this against Flashy Flash.

Moreover, Darkshine described fighting Garou as like "being cornered by dozens of martial artists at once", despite Darkshine being a reputable hand-to-hand combatant whose said to be one of the best among the heroes and on par with Bang.