Board Thread:Watercooler/@comment-5038468-20151212021745/@comment-173.226.117.150-20170103093838

i love your booming blade + create bonfire combo! i see a lot of potential keeping the enemy rooted there with grappling, stunning strike and knocking it prone with flurry of blows. add sentinel feat to reduce movement to 0 with AoO and tavern brawler to grapple as a bonus action and you can potentially keep them burning the entire encounter!

however, much of your build that you described here doesnt work.

1. booming blade doesnt combine with the monk's martial arts or flurry of blows ability. BB is cast as an action in which part of its casting requires you to attack with it. you have to take an attack action in order to get the bonus action attacks from martial arts and FoBs.

2. BB damage doesnt keep building up. if they dont move during their turn that damage goes away at the start of your turn. they also have to move willingly to trigger it

3. the +2 damage from dueling fighting style only applies to attacks made with the weapon itself. the bonus attacks from martial arts and flurry of blows are unarmed attacks so they dont get that +2 damage. RAW says when you are wielding a melee weapon. you dont wield your own fist.

4. being frightened menacing attack doesnt give you disadvantage on saving throws, only ability checks and attack rolls.

sorry that this takes the wind out of your character's sails :(