Flashy Flash

Your head is mine!

Flashy Flash (のフラッシュ, Senkō no Furasshu) is the S-Class Rank 11 professional hero of the Hero Association. He is a former member of the Ninja Village's 44th Graduation Class, nicknamed The End (終わり, Owari; Viz: The Final).

Despite that, he noticed Saitama's lack of proper combat techniques and now intends on making him his disciple.

Appearance
Flashy Flash is a lean but muscular young man of average height with an androgynous appearance. He has sharp blue eyes and long ice-blonde hair with bangs brushed to the right side of his face. He wears a dark blue bodysuit with metallic bracers over his arms and upper chest armor with a long white cape over it. He adorns himself with two four-pointed stars on either side of his head and on his cape. He has a chain strapped around his waist that holds his sheath and sword in place.

Personality
Flashy Flash is a calm and serious man, immediately starting the topic of discussion at the meeting and stopping an argument between Tatsumaki and Metal Bat. He also appears to be quite arrogant, telling lower-ranked heroes to step aside and let him handle the Mysterious Being because he sees them as weak, berating them for potentially causing collateral damage. He is also very confident in his abilities.

Flashy Flash is one of the few heroes who doesn't fear Tatsumaki, talking back to her after she insulted him, stating that she stole his kill against the Hundred-Eyes Octopus, and even went as far as to say that she is not actually stronger than him.

He has a very firm mindset that training is one of the only ways to become truly strong, as he told Gale Wind and Hellfire Flame he only became as powerful as he was through training more than any other heroes or ninja. When the two monsters were dying, they asked Flashy Flash what it was that they were missing, and his response was their lack of training. In a sense, this is similar to Saitama, as he also believes training is the only way to become truly strong.

Despite his collected composure, Flashy Flash has a tendency to be hasty and reckless. His careless attack on Hundred-Eyes Octopus only made the beast cause more destruction, and he has other lapses in judgment such as losing his communicator during the Monster Association raid or attacking Saitama even after recognizing him as a hero. He is very proud of his speed and tends to lose his rigid composure when confronted with those with more speed than himself, such as being bewildered by Saitama's superior agility, and outright horrified by Blast's. This was further demonstrated during his battle with Platinum Sperm and Garou: upon realizing that both of them surpassed his speed, he became utterly infuriated that he'd encountered four individuals in one day who were faster than him, deeming it unforgivable and making him even more determined to win the fight. As noted by Platinum Sperm, when Flash encounters individuals who outclass him in his specialty of speed, he puts all of his effort into protecting his pride, though this also made him more vulnerable to attack and left him with several more openings.

While normally prideful and rude, he did compliment Saitama after witnessing his strength and speed. When he attacked Saitama under the suspicion of being a monster, he was stunned when Saitama avoided his first attack. Though he remembered who Saitama was, he wanted to confirm if he could actually dodge his attacks as his pride wouldn't allow such a thing, making him attack Saitama again, which was actually an unnecessary endangerment of his life.

However, he is incredibly respectful of those he deems strong and is more than willing to give praise to such individuals. An instance of this is when he and Saitama work together with a monster to find the Monster Association's inner sanctum. In a gold mine, he defends against a series of larger monsters' attacks. Unbeknownst to him, Saitama does so as well and keeps an equal pace to him. He is astounded and impressed by Saitama's strength, calling him "Pretty good."

After secretly witnessing Saitama defeat Garou, he begins to admire him and wishes to train him since he is aware Saitama is incredibly strong but lacks technique.

In terms of combat, due to being a ninja, he prefers quick and efficient strikes that can kill or defeat opponents as fast as possible before they can react. Therefore, because of this philosophy, despite acknowledging Saitama's immense prowess and speed, Flash still looks down on him as Saitama often gives his opponents a chance to attack him and doesn't kill or defeat his opponents quickly or efficiently.

Even though he has a rough exterior, he is merely a victim of the horrendous training of the Ninja Village, where he was forced to hide and completely remove himself from his emotions. As a child, Sonic could tell that Flash had a burning passion for freedom similar to Sonic, demonstrating that despite his mediocre rating of 5 for Justice on his Hero Rating, he has a burning passion for justice. This was why when he was 16, he finally decided to eliminate everyone at the Ninja Village and remove its evil roots.

Abilities and Powers
As an S-Class hero, Flashy Flash is very powerful. He is well-known for possessing extraordinary speeds, usually finishing off foes without leaving them any chance to react to and evade his attacks. He is the former top ninja of the 44th graduating class of the village that Speed-o'-Sound Sonic hails from. Flashy Flash is also one of the few S-Class heroes capable of defeating multiple Dragon-level monsters singlehandedly, as demonstrated when he was able to defeat Hellfire Flame and Gale Wind, two powerful Dragon-level threats, without suffering any serious injury or visible fatigue, although he needed to use his finishing move to eliminate them. According to Superalloy Darkshine, if Garou, in his half-monster state and before starting to break his limiter during his fight with Darkshine, were to fight him, the Hero Hunter would most likely die before being able to show any of his techniques. Additionally, despite being at a disadvantage due to losing his main weapon, Flashy Flash was still capable of briefly holding his own against Platinum Sperm and an evolved Garou, the former of which being the ultimate fusion of a powerful Dragon-level Mysterious Being while the latter being strong enough to have defeated powerful S-Class heroes such as Superalloy Darkshine and Silver Fang, before being outmatched by them soon afterward.

Flashy Flash is also a very analytical fighter. He strategically waited for the right moment to incapacitate Gale Wind and Hellfire Flame simultaneously to prevent either from escaping, reasoning that the other heroes would have trouble with the ninjas' speed. He was also able to discern Saitama's physical attributes by analyzing the sound of his footsteps.

At age 16, he was strong enough to eliminate everyone in the village singlehandedly albeit with very heavy injuries, an extremely impressive feat considering the strength of all the ninja in the village. When fighting against the Heavenly Ninja Party, together with Speed-o'-Sound Sonic, they were able to kill all 21 ninjas, with Flash sustaining no visible injuries.

Physical Abilities
Immense Speed and Reflexes: Flashy Flash possesses incredible speed and reflexes that are well-known among heroes. He is said to kill enemies like a flash of light before they can even sense what happened. His speed leaves powerful shock waves in his wake. He was able to travel to Hundred-Eyes Octopus, a Demon-level Mysterious Being, and slash the monster's eyes in the blink of an eye. During the initial attack against the Monster Association, Flashy Flash dispatched some monsters so quickly that Shadow Ring, a fellow ninja, could not see what happened. He was able to effortlessly keep up with two Demon-level monsters known for having remarkable speed, Hellfire Flame and Gale Wind in their human forms, only taking some pressure when they transformed into their Dragon-level monster forms, and was able to kick them at speeds they were unable to counter. After having stunned Gale Wind and Hellfire Flame with a barrage of fast kicks, he managed to cross a great distance and perform one of his ultimate techniques, slicing the two monsters in half before they could even react. Furthermore, their fight was so fast to the point that, multiple explosions caused during the fight even appeared to be in slow motion, only going off after Flash finished using his final attack to defeat Gale Wind and Hellfire Flame. Flashy Flash's speed was also remarkable enough to impress Saitama, with the latter stating he was "kinda fast". During his fight against Garou and Platinum Sperm, Flashy Flash and the other two fighters were able to combat each other at such speeds that they travelled great distances while forming a geometric structure of light in the sky.

He dispatched Gale and Hellfire, two Disaster Level Demon Mysterious Beings who take great pride in their speed, before either of them could understand what had happened. He is the only S-Class hero who managed to dodge at least one of Garou's attacks.

He was able to dodge multiple attacks from Saitama during their sparring match, although Saitama claimed they were only playing "tag", and Saitama admittedly had many wasted movements.

Immense Strength: Flashy Flash was shown to be strong enough to combat and defeat two Dragon-level threats simultaneously. He can deliver powerful kicks that can stun Dragon-level monsters. He can also easily cut massive pieces of stone and create giant explosions throughout his fighting. Additionally, the large crevice where he was battling Gale Wind and Hellfire Flame was completely destroyed as a result.

Immense Durability: Flashy Flash is shown to be very resilient. He was able to sustain numerous direct hits from two powerful Dragon-level monsters Gale Wind and Hellfire Flame at once without any serious damage, only coughing up small traces of blood. He was also able to withstand several blows from Platinum Sperm and evolved Garou and still last for a short while.

Enhanced Senses: Flashy Flash could estimate that Saitama's weight was around 70 kg just based on the sound of his footsteps.

Fighting Style
Ninjutsu Master: Gale Wind has noted that Flashy Flash's technical precision surpassed both his and Hellfire Flame's. Flashy Flash also states that he has trained more than any other ninja from The Village.
 * Wind Blade Kick (風刃脚, Fūjin Kyaku): Flash throws himself at his foe and does a front flip, during which he throws his foot out to kick his opponent, using the momentum of the flip.
 * Heavy Flash Slash (重閃斬, Jūsenzan): Flashy Flash thrusts his sword forward multiple times to pierce through his target. This technique was used to break Hellfire Flame's sword.
 * Flashy Kicks (閃光脚, Senkō Kyaku): Flashy Flash delivers a kick numerous times at immense speeds. They contain enough power to stun two Dragon-level monsters.
 * Maximum Speed Flashy Kicks (最高速閃光脚, Saikōsoku Senkō Kyaku; Viz: Top Speed Flashy Kick): Flashy Flash delivers numerous kicks using one leg at his fastest speed. He first uses this to test Blast's abilities, although the top hero is easily able to dodge the attack.
 * Ultimate Techniques (絶技, Zetsugi; Viz: Absolute Technique): Flashy Flash's set of ninjutsu techniques unique to him.Flash slices Hellfire Flame and Gale Wind with Flashy Slash.png
 * Flashy Slash (閃光斬, Senkōzan): Flashy Flash's ultimate technique. He moves at immense speeds toward his opponents, slashing them before they have any time to react, even against superb ninjas like Hellfire Flame and Gale Wind. Furthermore, this technique can be used to cut his opponents in half or decapitate them. Before Saitama, no one had ever been able to dodge it.
 * Flash Fist (閃光拳, Senkōken; Viz: Flashy Fist): Flashy Flash traverses the distance between himself and his opponent and unleashes a barrage of punches. He first uses this technique against Platinum Sperm.
 * Flowing Shadow Feet (流影脚, Ryūei Kyaku; Viz: Flowing Shadow Kick): Flashy Flash dashes forward at blinding speeds and delivers a powerful upward kick at his opponent. He first attempts to use this technique against Garou. In the original webcomic, upon utilizing this technique, Flashy Flash moves faster than usual and creates a series of afterimages which blend together in a blurred band, making it difficult to predict where his next attack will come from.
 * Dragon Thrust Kick (龍突脚, Ryūtotsu Kyaku): Flashy Flash utilizes a downwards, thrusting double kick from midair.
 * Spinning Top Slide (独楽滑り, Koma Suberi; Viz: Whirling Slide): A spinning dodge, Flashy Flash uses the rotations to swerve out of the way of an attack. The technique can be done from a standstill and was fast enough to avoid a punch from Saitama.
 * Falling Moon Palm (隕月掌, Ingetsu-shō; Viz: Meteoric Moon Palm): Flashy Flash rotates his hands at an incredible rate as he thrusts them forward. He uses this attack as a follow up to Misty Mantle.
 * Misty Mantle (霧包, Kirizutsumi; Viz: Mist Wrap): Flashy Flash uses his cape as a distraction as he follows up with an attack.
 * Falling Leaves Barrage (落葉乱れ打ち, Rakuyō Midare-uchi; Viz: Random Falling Leaves): Flashy Flash attacks the enemy with a salvo of open-handed slaps, obscuring their view.
 * Blue Tempest Fist (青嵐拳, Seiran-ken; Viz: Blue Storm Fist): Flashy Flash attacks with a rapid, swirling barrage of punches, his arm forming afterimages.

According to Zombieman, Flashy Flash is rumored to be one of the S-Class's best in terms of fighting capability. He also possesses advanced movement and unarmed combat techniques, proving to be a versatile fighter and held enough confidence in them to teach Saitama proper hand-to-hand combat techniques.


 * Flashy Kick (閃光脚, Senkō Kyaku): Flashy Flash delivers a very swift kick to his opponent. First used against Sonic, and to Flash's surprise, Sonic was able to block the kick.
 * Surging Wind Blade Kick (波濤風刃脚, Hatō Fūjin Kyaku):
 * Forbidden Techniques: According to Flashy Flash, the hero has knowledge of forbidden techniques he was either taught at The Village due to his amazing power or he secretly learned about without permission. Although never used, it can be assumed these techniques are extremely deadly and even more dangerous than Flashy Flash's Ultimate Techniques. During his sparring match with Saitama, the ninja noted that there wasn't enough time to use his forbidden techniques since he was being cornered by Saitama.
 * Sky Ripping Scattered Flash Slash (裂空散閃斬, Rekkū Sansenzan): Flashy Flash creates powerful hurricanes which he can control by spinning his sword at incredible speeds. This technique is very powerful, being able to quickly eliminate Heavy Smoker, a dragon-level threat, and Tanktop Master was baffled by how easily Flashy Flash took down the monster.

Equipment
Katana: Flashy Flash used to wield a katana with a round guard called Instakill (瞬殺丸, Shunsatsumaru; Viz: Flashkill). He is very skilled in using it in combat, as he defeated two Dragon-level monsters with it. The sword was broken when Flashy Flash was trapped under a cave-in and its blade got stuck in the rock, which Tatsumaki ripped out of the ground. Later, he gets a new sword with a different hilt that replaces his broken Instakill.

In the original webcomic, Instakill was broken by Saitama while they were trapped underground. He later got a new sword that was broken again by Saitama during a sparring session. This caused Saitama to begin planning to get Flash another katana so that they would be even and Flash wouldn't ask Saitama for any favors.

Saitama stole two katanas from the Ninja Village Leader called Legendary Demon Swords (伝説妖刀, Densetsu Yōtō) and gave them to Flashy Flash and Speed-o'-Sound Sonic.

Kunai: Flashy Flash wields a kunai as a secondary weapon.

Waterproof Cape: Flashy Flash wears a waterproof cape which he uses to shield himself from liquids, as shown when he attacks the Hundred-Eyes Octopus, where he flicks the monster's blood cleanly off of it.

Hero Rating
Flashy Flash's rating determined by the Hero Association:

Quotes

 * (To Death Gatling) "A mediocre force like this... will just upset the octopus and cause more damage".
 * "Money can only motivate those who are weaker than money itself. Such people are worth less than nothing in battles against monsters".
 * "I've never boasted about my speed, that's what sidekicks do. Although truth be told, many have said that my battles are over before they even began".
 * (To Hellfire Flame) "Too slow. What is the point of all that speed if your brain can't keep up?"
 * "The more outstanding the fighter, the more set he is in his original ways".
 * (To Hellfire Flame and Gale Wind) "Your training is lacking".
 * (To Saitama) "Hmph. You're pretty damn good".
 * (To Garou and Platinum Sperm) "I will take you both on at once. You shall fall to the S-Class hero Flashy Flash's superior techniques".
 * "The main protagonist always shows up last to leave an impression".

Trivia

 * According to the databook:
 * Flashy Flash chose his own hero name.
 * During a Q&A section of the original webcomic, ONE was asked if there was a relation between Speed-o'-Sound Sonic and Flashy Flash, but he avoided answering the question.
 * Murata later revealed during a stream that Sonic and Flashy Flash were "somewhat" related. Chapters 78 and 98 confirmed this directly, revealing that the two were from the Ninja Village's 44th graduation class, "The End."
 * Flashy Flash is the first S-Class hero shown to defeat a categorized Dragon-level Mysterious Being on his own, given that Melzargard was defeated by the combined efforts of Bang, Metal Bat, Atomic Samurai, and Puri-Puri Prisoner, and every other Dragon-level monster prior was defeated by Saitama.
 * Flashy Flash has the lowest known "Justice" rating out of all the S-Class Heroes at 5.
 * In the 2017 One-Punch Man Halloween cover, Flash was depicted as a kitsune, a Japanese spirit resembling a nine-tailed fox said to be able to disguise itself as a beautiful woman, in reference to Flash's feminine appearance.

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