User:Damage3245/Garou

Human
Prior to his hero hunt, Garou was Bang's best disciple and was able to defeat all of his fellow students before being expelled by Bang. Garou's combination of genius martial art intellect and heightened physical attributes allowed him to defeat numerous heroes from the Hero Association as well as many hardened criminals. During the ambush led by Death Gatling, Garou claimed to have defeated nearly a hundred heroes.

He was able to defeat the Tank Topper Army single-handedly early in his hero hunt, including the A-Class hero Tanktop Vegetarian and even the S-Class hero Tanktop Master, who was overwhelmed by Garou's superior technique.

Garou later challenged and defeated the S-Class hero Metal Bat, comparing him to an amateur fighter but privately admitted to himself that had a single one of Metal Bat's strikes connected, he could have lost.

His advanced martial arts, which he learned from his former master Bang, grants him an advantage when fighting humans. He can use targeted thrusts at joints and vital spots in order to incapacitate physical functions and return counterattacks after anticipating his opponent's movements. However, as a result of that, his fighting style becomes far less effective against beastly tactics and non-humanoid forms. This is proven when he is easily overwhelmed by Watchdog Man despite previously defeating two other S-Class heroes.

Physical Abilities
Immense Strength: Garou's strength is superhuman and on the level of an S-Class hero, he is capable of defeating A-Class heroes with little to no effort. He was able to rip Blue Fire's arm off and break Heavy Tank Loincloth's arm without difficulty, knocking him out with a single strike. He was also able to heavily injure Tanktop Master, an S-Class hero, with a barrage of strikes and defeat him after getting serious. He has shown able to knock out a grown man with a casual fillip to the face, pushing him back with enough force to also incapacitate another one right behind the first. Even in his weakened state, Garou was still able to defeat a group of A and B-Class heroes with either a short barrage of punches or a single strike.

Immense Durability: Garou is very resilient. He was able to take multiple attacks from Tanktop Master and remain standing, despite coughing up a lot of blood. Even when he was severely injured by Watchdog Man and later Saitama, he was still able to combat the group of A and B-Class heroes and tough out the pain. Even Shooter's poison arrows and the bullet hole in his leg from Gun Gun didn't slow him down, as noted by Glasses. He also survived an assault from two Demon-level monsters: Royal Ripper and Bug God, though he was put in a near-death state.

Immense Speed and Reflexes: Garou possesses an extreme amount of speed and reflexes, far surpassing that of average heroes. He was able to effortlessly dodge a fire-based attack from Blue Fire and rip his arm off before the hero could even realize what happened. He also managed to react to and dodge, albeit barely, a point-blank bullet from Golden Ball despite being caught by surprise, as well as being able to quickly dodge a vast amount of the latter's bullets from multiple directions and redirect them into each other at the same time without difficulty after adapting to the dim-light environment. His amazing speed was once again shown when he was able to easily dodge and deflect all attacks from the S-Class hero Metal Bat, even moving faster than the latter could see. Even in his weakened state, Garou was still fast enough to outmaneuver the group of A and B-Class heroes and keep up with S-Class hero, Genos, in their fight.

Immense Stamina and Endurance: Garou possesses inhuman pain tolerance. He is able to continue fighting after suffering injuries which would incapacitate normal people, such as a beat-down from Tanktop Master, or when Spring Mustachio's sword stabs through his hand, without him so much as flinching. Moreover, after being weakened by multiple fights from the day before and suffering a fever, he managed to continue fighting multiple heroes at once and, in fact, defeated all of them using smart tactics and enduring all of the continuous pain. Even when being battered to a bloody pulp by both Bang and Bomb, arguably the two most powerful martial artists on the planet, slipping in and out of consciousness, and losing feeling in his arms, he was still able to persevere and create tremors in the ground, uproot a tree, and spin it at amazing speeds, to the utter shock of both Bang and Bomb.

Enhanced Senses: Garou is able to sense the trajectory of bullets from Golden Ball's Golden Breakout, even in the dark. He can predict the movements of Metal Bat's Savage Tornado attack. He is also able to sense that people are watching him, as he realizes he is being watched by two monsters despite being engaged in battle against Metal Bat at the time, as well as being able to sense killing intent very clearly. Moreover, he dodged Chain'n'toad's Ear Cutter, despite coming from a blind spot, just by instinct. It is also shown that his sense is sharp enough to enable him to deflect a barrage of shots from a Gatling gun flawlessly without letting a single shot hit him.

Accelerated Development: Garou's main attribute; in his first appearance at the Hero Association headquarters, the human monster admits that S-Class heroes would be too much for him to handle. Shortly afterward, however, he is capable of fighting against and defeating the very same S-Class heroes, such as Tanktop Master, in physical combat. This ability is shown to be at work mid-combat too, as seen when he was on the verge of defeat at the hands of Bang and Bomb but was able to turn the tables quickly on them despite his extreme injuries and exhaustion.


 * Enhanced Adaptability: As a result of his increased growth rate, Garou shows remarkable adaptability in battle. Though his eyes were initially unable to track Golden Ball's projectiles in the dark alley where they fought, Garou's eyesight quickly adapted to the point where he could handle a barrage of ricocheted projectiles and deflect them with ease.


 * Poison Resistance: Garou shows resilience against being poisoned as seen when he was hit with two poisoned arrows that would have ordinarily knocked him unconscious within minutes. Instead of succumbing, he continued to fight against the team of heroes facing him, and then went on to fight Genos, Bomb, and Bang in rapid succession without showing any significant signs of being hampered by the poison in his system.
 * Electricity Resistance: Garou has shown high resistance towards electricity, as during his fight with Royal Ripper and Bug God, when electrocuted by power lines, Garou showed little to no pain and continued fighting with little trouble.

Fighting Style
Master Martial Artist: Garou is an extremely skilled fighter, who adapts to combat and uses the advantage of the opponent's weak spots to give himself the upper advantage in fights. His super learning ability (超学習能力, Chō Gakushū Nōryoku) allows him to learn countermeasures for other people's fighting styles while making their fighting styles his own. He shows this ability against Tanktop Master, where he attacks his weak spots and quickly turns the tables. Moreover, when fighting, Garou aims for the vital points and joints to make his opponents lose the ability to fight back very quickly. Furthermore, through analyzing his opponent's line of vision, posture, muscle tension, breathing, energy, movement patterns, and center of gravity he can effectively predict their next movements. Garou is even talented enough to acquire a martial art fighting style with only a single reading, specifically the Exploding Heart Release Fist.
 * Water Stream Rock Smashing Fist (, Ryūsui Gansai-ken; Viz: Fist of Flowing Water, Crushed Rock): A martial art Garou learned from his former master, Bang. It is composed of a series of extremely fast and powerful punches that can take out strong enemies. Garou avoids using this style if possible because it reminds him of Bang. The martial art can repel the attacks of his opponents, nullify them, or redirect them with twice the power. Furthermore, if in a crisis, the martial art has his body move on its own. However, this art is incomplete as Bang did not teach Garou how to fight against animal-like fighting styles, such as Watchdog Man's. Initially, Garou's command of the art is far inferior to his master's, as noted by Genos and Superalloy Darkshine. He must make a conscious effort in order to utilize the techniques, but for Bang, it has become part of his very being. Despite this, Garou has managed to sharpen it through battles, able to fight on par with his former master later in his evolved state.
 * Awakening Breath (剛醒呼法, Gousei Kohou): A breathing technique that draws out the body's maximum potential. When used, Garou's physical stats are temporarily increased. He is seen utilizing this technique against Death Gatling's group of heroes, and later against Orochi.


 * Whirlwind Iron Cutting Fist (, Senpū Tetsuzan-ken; Viz: Fist of Whirling Wind, Slashing Steel): A martial art Garou copied from Bomb. This martial art style involves a powerful hand movement technique to create a razor-sharp whirlwind pressure that chops the opponent into tiny pieces. The martial art then pushes the opponent back with various degrees of force depending on the proximity towards the eye of the whirlwind. The cutting pressure is also used in the martial art's kicks and is sharp enough to cut through stone. Garou first uses this against Royal Ripper.


 * Self-Styled Martial Arts (我流武術, Garyū Bujutsu): Based on Water Stream Rock Smashing Fist, this fighting style evolves freely during combat. This was first seen used against Heavy Tank Loincloth.
 * Watchdog Man's movements: During his fight with Genos, Garou is shown to have been able to mimic the movement of Watchdog Man, moving around on all fours similar to a wild animal, in which he uses to catch Genos off guard and rip off his right arm.
 * Tanktop Blow (タンクトップブロー, Tankutoppu Burō): Copied from Tanktop Master. Garou unbalances and distracts his opponent by striking the ground with tremendous force. He first uses this against Bang and Bomb.
 * Dual-Wielding Martial Arts: After fighting against multiple heroes and due to his immense training, Garou is able to utilise two styles of martial arts simultaneously such as Water Stream Rock Smashing Fist and Whirlwind Iron Cutting Fist, as seen during his fight against Orochi and Darkshine.
 * Whirlwind Water Stream: Cross Fang Dragon Slayer Fist (, Senpū Ryūsui: Kōga Ryūsatsu-ken; Viz: Whirling Wind Flowing Water: Fist of Biting Fangs, Killing Dragons): A combination of the martial arts of Bang and Bomb. This technique is usually only achievable with two users, but Garou manages to reach a degree of mastery that allows him to use the combination without needing a second person. Garou first uses this against Darkshine.
 * Whirlwind Water Stream: Roaring Aura Sky Ripping Fist (, Senpū Ryūsui: Gōki Kūretsu-ken; Viz: Whirling Wind Flowing Water: Fist of Roaring Qi, Rending Air): An advanced technique that combines both Water Stream Rock Smashing Fist and Whirlwind Iron Cutting Fist. Normally, two users are required to utilize this technique, but Garou manages to reach a degree of mastery that allows him to use the combination without needing a second person. It is questioned by Bang if Garou has accomplished this because of his monsterization. With Bang's and Bomb's martial arts in each of his hands respectively, Garou unleashes a barrage of punches, creating intense shockwaves that even pulverise the surrounding stones. Upon connecting, even only a single hit, the shockwaves will course through the victim's body, subsequently breaking their bones into pieces and incapacitating them. When using this formidable technique against Bang, despite only grazing him, the shockwave from Garou's blow was still powerful enough to seemingly wreck Bang's body and knock out the martial arts master.


 * Exploding Heart Release Fist (, Bakushin Kaihō-ken; Viz: Fist of Exploding Heart, Liberation): A martial art focuses more on brute strength and destructive force, opposing to the defensive martial art Water Stream Rock Smashing Fist. Garou first came across this technique when he broke into a safe that contained the scroll of this fighting style at Bang's dojo. Though he only took a glimpse of it, after becoming a half-monster, Garou was capable of mimicking this fighting style, albeit Bomb noted Garou's usage of this martial art was still incomplete.
 * Tiger Fang True Fist (虎牙烈真拳, Koga Retsu Shin-ken; Viz: Fist of Tiger Fangs, Biting Truth): A martial art Garou absorbed through battle. Has not been shown yet.
 * Purgatory Abyss Fist (空虚深淵拳, Kūkyo Shin'en-ken; Viz: Fist of Abyssal Emptiness): A martial art Garou absorbed through battle. Has not been shown yet.
 * Lake-Breaking Ice River Fist (湖割氷河拳, Kogatsu Hyōga-ken; Viz: Fist That Parts Lakes and Glaciers): A martial art Garou absorbed through battle. Has not been shown yet.
 * Fool's Path Mountain Range Fist (愚道山脈拳, Gudō Sanmyaku-ken; Viz: Fist of Foolish Paths, Mountain Ranges): A martial art Garou absorbed through battle. Has not been shown yet.
 * Ultimate Fist of the Yatagarasu (八咫烏極拳, Yatagarasu Kyoku-ken; Viz: Ultimate Fist of the Three-Legged Crow): A martial art Garou absorbed through battle. Has not been shown yet.
 * Pressure Point Killer Fist (圧迫面殺拳, Appaku Mensatsu-ken; Viz: Killing Fist That Crushes Faces): A martial art Garou absorbed through battle. Has not been shown yet.
 * Poisonous Ogre Fist (空鬼未毒拳, Kūki Midoku-ken; Viz: Fist of the Nonpoisonous Sky Demon): A martial art Garou absorbed through battle. Has not been shown yet.
 * Lone Fist of Prosperity (引孤隆盛拳, Inko Ryūsei-ken; Viz: Fist of Lonely Prosperity): A martial art Garou absorbed through battle. Has not been shown yet.


 * Fire Dance Bullet Trail Fist (炎舞弾道拳, Enmai Dandō-ken): A martial art Garou absorbed through battle. Has not been shown yet.
 * Tanktop Tackle (タンクトップタックル, Tankutoppu Takkuru): Copied from Tanktop Master. He charges at his opponent, bulling them over with folded forearms. He uses this against Flashy Flash.

Miscellaneous Abilities
Indomitable Will: One of Garou's defining traits and a factor that allows him to keep fighting, even when on the brink of death, is his sheer willpower. This will is evidenced throughout several battles between S-Class heroes, such as during his battle against Genos, Bang, and Bomb. His ideal of becoming a "genuine" monster and spreading fear across the world plays a big role in his incredible willpower, motivating him to accomplish his goals no matter how many difficulties he may face. After being badly beaten by Watchdog Man, Garou feels frustrated but quickly recovers his confidence, simply getting excited and expressing that there is still more room for improvement in his capabilities. Furthermore, even against an overwhelming opponent such as Monster King Orochi, Garou shows little to no signs of fear and continues trying to best him regardless of the sheer difference between their strength at the time. Through his strong will, he was able to overcome near-death experiences and gain explosive growth without losing his mind, unlike many others, who had become mindless and incapable of further progress after doing so.

Massive Appetite: Garou is shown to have a massive appetite, as he can stuff himself with the full list of items on the menu of a restaurant in order to rejuvenate himself. Despite his toned body and slim physique, he is able to stuff down large meals and even chug an entire pitcher of water with a single gulp, showing his enhanced metabolism.
 * Carnivorous Consumption: Garou can consume flesh from monsters in order to regain his energy and vitality without any ill effects.

Monsterfication
After being pushed to his limits in a series of fights against a team of A-Class and B-Class heroes, followed by Genos, Bang, and Bomb, Garou's evolution begins to skyrocket. Later, after being almost killed in his fight with Royal Ripper and Bug God, his power explosively increases and his clothes merge with his body causing him to slowly transform until only his face remains untouched.

As a result of being pushed to the brink of death and overcoming it, his limiter starts to break and he is identified by Gyoro Gyoro as being a "Half-Monster". His senses and abilities increase so that even while he is asleep, he's still extremely dangerous and able to fight enemies. Even though he admits he's not a pretty sight while he's asleep, he was strong enough to easily defeat Puri-Puri Prisoner.

Garou was able to put up a good fight against Superalloy Darkshine, although he suffered great injuries from his attacks. As their battle rages on, Garou's abilities increase to the point that he can match Superalloy Darkshine's full-power Superalloy Bazooka with his own attack without any difficulty or damage. His strength eventually increases to the point where he was able to pressure and harm the hero both physically and mentally before Tatsumaki interrupted their battle. Though it should be noted that this victory has more to do with the hero's underlying psychological insecurities than any significant advantage in power on Garou's side. After experiencing Garou's exponential rise in power firsthand, Darkshine comes to believe that nobody may stand a chance against him by the time he makes it to the surface.

Physical Abilities
Explosive Growth Rate: As a result of appearing to break his limiter, Garou's abilities can increase immensely in a very short period of time. He likens this to the Fighting Spirit (気合い, Kiai) ability Metal Bat has. Garou's growth rate allowed him to easily kill Royal Ripper, who before with Bug God had defeated Garou. He later went on to fight far more powerful foes such as Overgrown Rover, Gyoro Gyoro, and Orochi in rapid succession before being defeated by the latter. Garou demonstrated his escalating fighting skill in his battle with Superalloy Darkshine by continuously improving his strength and refining his skills against the S-Class hero until he completely overwhelmed him. During his fight with Bomb in his evolved state, the latter was also surprised by Garou's escalating fighting skill and commented that through his battles, Garou has combined various techniques and refined them into his own style, prompting the elder martial artist to wonder if that was a result of his monsterization. During his fight with Flashy Flash and Platinum Sperm, the battle was initially an even exchange between the three until Garou refined his fighting style and was able to gain the upper hand against both other fighters. Although initially unable to deal any notable damage to Sage Centipede's tough armor, when working in-tandem with Metal Bat and accidentally creating a combo attack with the hero, Garou overcame a charge from the giant monster, damaging its entire body and cracking its durable shell.

During his and Metal Bat's fight against Sage Centipede, the two's individual powers, despite the difference in strength, were considered so extremely similar that fighting together caused a "resonance and amplification" between them. Not only did this allow them to inadvertently coordinate together to form a combo attack, but it caused Metal Bat's destructive power to exhibit an explosive increase "as if Garou was lifting him up", which in turn, by that same resonance, caused Garou's power to increase as well. Garou eventually became so powerful by this resonance that he was able to punch straight through Sage Centipede's body, leaving a large hole in the monster's body.


 * Augmented Adaptability: Garou's ability to adapt to his opponent's fighting style is increased even further. After encountering Super Mouse, Showerhead and Unihorn, Garou was able to counter each of their individual attacks with ease and his experience from fighting Stinger allowed him to effortlessly deflect their combined attack. In his battle with Orochi, although Garou initially had difficulty in evading just one of Orochi's horns, he quickly grew in speed allowing him to dodge all of Orochi's horns at once while maneuvering between the different levels of the Monster Association headquarters. After mastering Bomb's Whirlwind Iron Cutting Fist fighting style, Garou was able to use it to perfectly counter Bomb's own techniques after briefly fighting him one-on-one.


 * Psychic Resistance: Garou is capable of adapting to and overcoming Gyoro Gyoro's psychic powers, slowly breaking free of their restraints.
 * Heat Resistance: Garou is able to withstand Overgrown Rover's energy blasts at point-blank range and was noted by Gyoro Gyoro to be able to endure the intense heat of Orochi's attacks that melted and exploded solid concrete.
 * Acid Resistance: In his evolved state, with him having armor-like skin, Garou was shown able to kick a hole through Fuhrer Ugly's acidic body without any injury, despite the acid being potent enough to melt Superalloy Darkshine's highly durable skin and Atomic Samurai's specially forged sword immediately upon contact.

Augmented Strength: Garou in this state is capable of defeating Royal Ripper with a single strike. After being awakened by Puri-Puri Prisoner, Garou could easily break the chains holding him and seriously injure the hero with a barrage of strikes, penetrating his bristle armor as well as effortlessly defeating him shortly afterwards. It should be noted that Garou did this while he was sleep-fighting and wasn't right in his senses. Garou's enormous strength convinced Puri-Puri Prisoner that even a fellow S-Class hero like Superalloy Darkshine would have difficulty facing him. During their fight, Garou's attacks caused the hero to briefly cough up blood and pulverize the surrounding stone, reducing it to sand, with just the shockwaves from his blows.

After his fight with Darkshine, Garou's monsterization increased his strength further, allowing him to defeat Bomb and later Bang, his own former master, all while still in his unconscious/sleeping state. Once awakened, he was capable of killing Fuhrer Ugly and sending Platinum Sperm flying, the former being a powerful Dragon-level threat while the latter being the ultimate fusion of Black Sperm, another Dragon-level monster, with a single attack each. Soon, Garou was strong enough to engage in a fight against a held back Platinum Sperm and Flashy Flash, and after the S-Class hero was defeated, he fought one-on-one against the fusion monster on equal footing and eventually evolved enough to defeat him completely. Once defeating Platinum Sperm, he fought against Sage Centipede, a centipede-like monster vastly more powerful than Elder Centipede. He was capable of seriously damaging Sage Centipede's human face, causing the monster to remark that Garou was strong. In the climax of the fight against Sage Centipede, Garou's strength increased enough that he was eventually capable of splitting the giant monster in half vertically all the way from space to the surface, with a single karate chop.

Later, in his fight with Saitama, Garou demonstrated his immense levels of physical strength when he kicked the hero into ground from a far distance in the sky, causing great destruction to the landmass beneath. As he evolved further during the fight, Garou has displayed an exceedingly impressive feat, capable of moving tectonic plates and raising a continent through shockwaves produced from his Extreme Fa Jin. The attack was exceptionally powerful to the point that it could even distort the space around Earth, messing with its magnetic as well as gravitational fields.

Augmented Speed and Reflexes: Garou is able to keep up with Overgrown Rover and escape from its sight despite being bombarded with energy blasts. Over the course of his battle with Orochi, Garou was noted by Gyoro Gyoro to continually increase in speed allowing him to dodge Orochi's attacks and blitz through weaker monsters with ease. Superalloy Darkshine observed that Garou's movements continually increased in speed as he attacked him, even after suffering serious injuries, to the point where Superalloy Darkshine felt like he was being attacked by dozens of martial artists at once. During his one-on-one fight with Bomb, Garou moved so quickly that Fubuki was completely unable to follow his movements. After his battle with Bang, Garou was able to swiftly combat and overwhelm three Dragon-level Mysterious Beings in a fraction of a second. Later, he was capable of keeping up with Flashy Flash and Platinum Sperm in combat, the former being an S-Class hero well-known for his extraordinary speed, and all three of them were so fast that a geometric structure of light was created from the speed of their fight. After Flashy Flash's defeat, Garou engaged in a one-on-one battle with Platinum Sperm and increased his speed even further. He was soon able to react in fractions of a millisecond, exchanging hundreds, if not thousands of blows with the foe within only 1.3 milliseconds and even creating another geometric structure of light which was much more dense than the one before.


 * Afterimage Creation: Due to Garou evolving through fighting, his speed drastically increased to the point where he could leave afterimages of himself as he moved at high speed.

Augmented Durability: Garou can survive several point-blank attacks from both Overgrown Rover and Monster King Orochi, albeit the latter was trying not to kill him. He was able to survive a powerful tackle from Superalloy Darkshine, which he believed it would be instant death if he was hit by it, although he suffered critical injuries with his ribcage shattering. Later during their fight, Garou evolved to the point where he could withstand Superalloy Darkshine's much stronger attacks, such as his Superalloy Bazooka, and Superalloy Double Bazooka.

Later, in a more evolved state, Garou proved capable of taking many blows from Bang and eventually defeating him after a relatively long battle. Soon, he was capable of seemingly enduring hundreds, if not thousands of blows, from Platinum Sperm, an extremely powerful monster who is the ultimate fusion of the Dragon-level threat Black Sperm, in their short yet intense battle. Further evolving, Garou was durable enough to survive attacks from Sage Centipede and Evil Natural Water, the former being a monster superior in size and strength to Elder Centipede and the latter having absorbed the entire ocean and increased its water cannons' destructive capacity to a vastly higher level than before.

Augmented Stamina and Endurance: As his monsterization progressed, Garou's stamina and endurance were further improved. In his fight with Overgrown Rover, Garou was able to endure a brutal assault from the Dragon-level monster and advance through the Monster Association Headquarters, eventually confronting Gyoro Gyoro and Orochi without rest. During his fight against Orochi, his body was pierced by one of the latter's horns but the injury did not slow him down and stop him from continuing fighting, despite the visible hole in his torso. Later, in his fight against Superalloy Darkshine, he showcased his amazing endurance when he was capable of fighting with increasing speed and ferocity even after his entire rib cage was shattered by the S-Class hero.

Even later, after emerging from underground, Garou, in his further monsterized state, was capable of overcoming many battles against extremely powerful opponents such as Bomb, Silver Fang, Platinum Sperm, and then Sage Centipede, in quick succession and with no rest in between. Despite all of his fights against them, Garou still showed little to no signs of fatigue in the aftermath.

Enhanced Instincts: Garou is able to quickly discern the strength of his opponents by listening to the instinctual warning signals that his body sends him. He was able to intuitively determine that Overgrown Rover was a very dangerous monster, which led him to retreat.

Regeneration: Garou can heal very quickly, as he fully recovered his life-threatening injuries from Royal Ripper in only a few hours. He also regenerated getting pierced through his stomach after Orochi's extremely fast and flexible horn struck and left a big hole; the bleeding soon stopped, and at the time Puri-Puri Prisoner ran into him, the hole already fully regenerated. Garou's regenerative ability evolves even further during his fight with Superalloy Darkshine, to the point of completely healing mere moments after injury. His body absorbs black matter from the air to close any wound and manifests on his body as a spiraling black mark. Later, during his fight with Saitama, Garou's regenerative ability heightens even further, able to regrow his forearm almost instantly after it was completely obliterated by a headbutt from the Caped Baldy.

Flight: In his fight with Saitama, Garou undergoes a transformation that grows a pair of wings on his back, allowing him the ability to fly.

Transformation: In his fight with Saitama, Garou showcased greater control over his monsterfication, to the point of purposefully creating a second pair of arms in an attempt to overwhelm Saitama.

Energy Projection: Garou can use his hands to form energy beams that are used as a jetpack to throw Saitama through a mountain.

Fighting Style

 * Garou's Monster Calamity God Slayer Fist.pngMonster Calamity God Slayer Fist (, Kaigai Shinsatsu-ken; Viz: Killing God Fist of Monster Destruction): The culmination of many styles Garou has learned, copied, and absorbed through battle. He first uses it in his fight against Platinum Sperm and Flashy Flash.
 * God Slayer Instant Attack (神殺瞬撃, Shinsatsu Shungeki; Viz: God Killer Swift Strike): Garou throws a volley of punches and different hand-strikes at the opponents. In the original webcomic, this attack was enough to encourage Saitama to use Two-Handed Consecutive Normal Punches to counter it, instead of just Consecutive Normal Punches.
 * God Slayer Ascending Attack (神殺昇撃, Shinsatsu Shōgeki; Viz: God Killer Rising Strike): Garou strikes opponents hard several times before sending them flying with his final blow. When using this attack against Saitama, he is seen aiming for the hero's abdomen, starting with a straight punch and following with a knee. In the original webcomic, when used this technique, Garou delivered a powerful rising slash with one of his arms.
 * Great Fa Jin ( 大発勁だいはっけい, Dai-hakkei; Viz: Massive Fa Jin): A powerful attack that allows Garou to target and damage an opponent's internal organs, thus incapacitating them. Upon using this technique, Garou, with both of his hands seeming to glow, hits the opponent's abdomen with his open palms, creating strong shockwaves that pulverize whatever behind the victim as side effects. According to Garou himself, this attack should work regardless of how tough one's bones and flesh are.
 * Extreme Fa Jin ( 極発勁ごくはっけい, Goku-hakkei; Viz: Mega Massive Fa Jin): Garou places both of his hands on the opponent and pushes them through the Earth. This attack is astonishingly strong, capable of generating intense shockwaves potent enough to pass through Earth's core, move oceanic plates, make a continent raise up from the other side of the planet, messing with the magnetic and gravitational fields.

Influence from "God"
"Awakened Garou: Cosmic Fear Mode" (覚醒ガロウ: モード, Kakusei Garō: Kozumikku Fiā Mōdo) is the form Garou assumes after receiving powers from "God". Its appearance is that of a featureless void filled with stars and galaxies. His silhouette is reminiscent of how he looked after his fight with Superalloy Darkshine. According to Blast, Garou was able to stave off a full impartation of power from "God", meaning that he could have been even stronger if he had allowed himself to be fully imparted. Despite this, his already incredible power reaches even more preposterous levels while in this form, capable of combating unbelievably powerful fighters such as the top-ranking S-Class hero Blast, and even Saitama, with the latter noting that Garou may give him a fight he's always wanted. Although unable to defeat Saitama, Garou, in this powerful transformation, was capable of forcing the invincible hero to put more effort for extended amount of time and further grow in strength in order to overcome him. Though Saitama was fighting Garou with only one hand.

Physical Abilities
Augmented Strength: Having transformed once again under the influence of "God", Garou's strength grows to even more preposterous levels. He was able to match a suppressed Saitama blow for blow in a collision of fists, unlike before when he was overpowered by the hero's Consecutive Normal Punches. Later during the fight, after copying Saitama's strength and his killer move, Garou was even able to match the hero in a collision of their Serious Punch, resulting in an immensely powerful burst of kinetic energy that could (presumably) travel thousands to millions of light-years into space and destroy a large number of star systems in its path within mere seconds.

Augmented Durability: Garou's outstanding durability is even more drastically increased under this form. He came out relatively unscathed after taking a powerful punch from suppressed Saitama in the face. Garou has also been able to withstand Blast's Gravity Knuckle punches without notable damage. During their battle on Io, Garou was shown to be capable of surviving a few Serious Punch from Saitama, who has begun fighting him seriously. He continued to display incredible durability as the fight progressed, withstanding more powerful attacks from Saitama while aggressively trading blows with him. His durability is still limited, however, as Garou admitted that one of Saitama's blows would eventually kill him due to the hero rapidly increasing his strength even in the midst of combat.

Augmented Speed and Reflexes: Garou's immense speed and reflexes are further enhanced under this form, as he was able to keep up with suppressed Saitama and match him in an exchange of blows. When an enraged Saitama charged at Garou with a Serious Punch knowing that the Hero Hunter killed Genos, Garou was surprisingly capable of reacting to him, instantly copying his killer move and using it to attempt to counter the hero's.

Overwhelming Presence: While in Cosmic Fear Mode, when Garou appeared in front of many heroes on the surface, they all realized at that moment he was the monster that was the source of the massive explosions of energy. He seemingly possesses a frightening aura and pressure, and all of the heroes almost immediately sweat in fear as he approached them. Even S-Class heroes such as Zombieman and Flashy Flash felt the direness of the situation in their skin, realizing that running away would be useless. Many of the lower-class heroes began screaming in fear at the sight of Garou's evil presence, attempting to crawl and get away by any means possible.

Supernatural Abilities
Universal Energy Projection and Cosmic Knowledge: Having received powers from "God", Garou has also gained knowledge of the flow of all energy as well as the behaviour of all forces in the universe. He can even control the energies of the universe as he pleases. This allows him to deliver extremely powerful blows of cosmic energy.

Cosmic Radiation: After his transformation due to the influence of "God", Garou constantly emits deadly levels of radiation poisoning from his body, which harms and incapacitates everyone in his surroundings within mere moments. The victims will soon begin to suffer the symptoms of Acute Radiation Syndrome, such as bleeding and hair loss before dying shortly after when exposed enough. This ability seems to come out involuntarily as a side-effect of his attacks, but on a much greater scale. Blast even comments that the radiation is extremely dangerous and can kill all life on Earth, potentially causing the planet to become uninhabitable.

Power Mimicry: Garou's ability to replicate fighting styles has been enhanced to incredible heights as he is able to duplicate Blast's ability to open portals and manipulate gravity just by fighting the number one hero briefly. He can also copy an opponent's level of strength, as seen when he was able to match a Serious Punch from Saitama with his own. Later, during their exchange of blows, although Garou was initially successful at matching Saitama, he was soon unable to keep up with his growth rate, which rapidly increased Saitama's strength until Garou could no longer match him or measure how strong the hero had become.


 * Portal Creation: After briefly fighting Blast, Garou managed to replicate the S-Class hero's ability to generate hyperspace portals, allowing him to teleport to different locations. Later, he uses this ability to create portals against Saitama to help him attack the hero from multiple angles and make it harder for Saitama to react. He can teleport to a location as long as it is within his range of vision. When he successfully located the Earth using the Sun as a source, Garou managed to teleport back to the planet, outside its atmosphere, all the way from near Jupiter.

Supernatural Vision: After receiving powers from "God", Garou has been shown to possess a supernatural level of vision. He was capable of catching a clear sight of the Earth all the way from near Jupiter.

Time Travel: After receiving powers from "God", Garou gained the ability to manipulate particles within his body on sub-atomic level, and force them to behave like anti-particles that allows for time travel. Garou refers to this power as his most powerful technique, albeit he himself also stated that he has not succeeded in using it for time leap. The user imagines their own inner universe and manipulates the particles and anti-particles generated in pairs by the user's intense cosmic rays. When the two types of subatomic particles, one moving forward and other backward in time, begin to imitate each other's movements, the user can travel backwards in time. After being defeated by Saitama, Garou utilized this phenomenal ability in front of the hero, asking him to copy and further improve it in order to travel to the past and change the "ominous future" that has already happened during their fight. While executing this technique, Garou (in that ominous future) was killed by "God", although not before Saitama managed to replicate and improve upon this incredible technique which the hero then successfully used to travel through time. Despite Garou stating he has not mastered this time travel technique, it was implied that he managed to grasp it in the end, as shown when Tareo was woken up by what seemed to be Garou's soul from the future, signifying that he traveled through time.

All Life Eradication Fist (全生命体根絶拳, Zen Seimeitai Konzetsu Ken; Viz: Fist Of Eradicating All Life Forms): An all new, all different martial art which Garou developed after receiving powers from "God". Having reached an epiphany on how the flow of energy works via his teachings received through study under his former master Bang, combined with the bestowed knowledge from "God" of the flow of the energy and the behaviour of all forces in the universe, this new martial art allows the Hero Hunter to focus and utilize the natural energy flow of the universe itself in conjunction with his internal force channeling, enabling the simulation of natural universal phenomena through pure physical ability.

Fighting Style

 * All Life Eradication Fist: Nuclear Fission (全生命体根絶拳 - 核分裂, Zen Seimeitai Konzetsu Ken - Kakubunretsu): Garou is capable of using his energy manipulation in conjunction with his incredibly fast and strong punches to generate nuclear explosions, producing large mushroom clouds in the process and being powerful enough to be detected by Nuclear Detection tools. Upon witnessing this technique in action, Psykos referred to these explosions as "divine power", likening them to Homeless Emperor's energy spheres.Garou using Nuclear Fission Gravity Knuckle.png
 * Nuclear Fission: Gravity Knuckle (核分裂重力拳, Kakubunretsu Jūryoku Ken): A powerful attack that utilizes two powers at once within each of Garou's fists. After copying Blast's Gravity Knuckle and combining it with his own Nuclear Fission, Garou throws a flurry of punches, with his right hand having the power of gravity whilst his left contains the power of nuclear fission.
 * All Life Eradication Fist: Gamma Ray Burst (全生命体根絶拳 - ガンマ線バースト, Zen Seimeitai Konzetsu Ken - Ganma-sen Bāsuto): Garou is able to use his energy manipulation to summon the same phenomenon as the Gamma Ray Burst. When used, the area directly around Garou becomes a miniature singularity and he releases two parallel beams of energy in the direction he desires. This attack is powerful enough to make Saitama think it would be bad should it only even graze the Earth, prompting him to prevent that from happening.

Shakkei (借勁): Some secret martial arts techniques that borrow the power of nature by imitating the movements of living things. Garou refers to them as "Modes", which he thinks sounds cooler. Using this ability, any techniques that Garou copies also get honed to perfection very quickly, rendering the original user soon unable to keep up with the duplicated techniques.
 * Mode: Saitama ( 借勁モード サイタマ, Mōdo Saitama): Garou copies the fighting style, speed and strength of Saitama, giving him the face of the hero's.
 * Consecutive Normal Punches (連続普通のパンチ, Renzoku Futsū no Panchi): An attack that belongs to Saitama. Garou throws a volley of fast punches.
 * Serious Punch (マジ殴り, Maji Naguri): An attack that belongs to Saitama. Garou throws an extremely powerful punch. When used to collide with Saitama's, the two clashing fists created a Serious Punch², which outputted so much destructive energy that it would have destroyed the Earth and had to be redirected by Blast and his associates to spare the planet. Despite being diverted, the impact from their punches could still (presumably) travel thousands to millions of light-years into space and wipe out a large number of star systems in its path within mere seconds, with the recoil launching both Garou and Saitama to Jupiter's moon Io.